Saturday 25 October 2014

Determining What Suits You With A Golf Ball Trajectory Expert

By Young Lindsay


When golf was still a new invention, the primitive equipment used to play the game usually consists of wooden clubs and balls. It was in the early 1400s, and the modern golf as we know it took around six hundred years to evolve. In 1618, the featherie was introduced, a handcrafted ball created from goose feathers wrapped in horse or cow hide. In 1848, the guttie was used, created from rubber like sap.

Liquid cored wound balls with balata or surlyn covers appeared at a later date, but they were not the latest of technology. At present, golf ball trajectory expert recommends examining our skills and play patterns in order to get the right kind of orb. Here are the types and the factors you should think about before making the purchase.

Two piece golf balls are the most plentiful, sold by majority of the top manufacturers. It is distinguishable by its big, solid rubber core enclosed by a plastic or rubber cover. The size of the core gives velocity when it it struck by your club, and they are usually low spinning. They are also called as game improvement balls. The finished product may be customized according to the core size, its compression, and the softness or hardness of its cover.

The three piece hybrid ones have a mantle layer that surrounds the solid core. They can also be covered by plastic or urethane, only soft. It has increased performance and improved spin control. Depending on the engineer, its core and layer can be adjusted.

The three or four P performance spheres are usually reserved for the masters of the sport. They are ideal for low handicap players and professional golfers. Their unique, dual core design enables both low and high iron spins needed for precision and coverage. The drop and stop action you see when they are used are caused by their dimpled covers.

If you score around a hundred or so, you might be a newbie or novice player. You would be better off with the two P balls for their low spin. Fifty percent of those who play golf as a hobby are under this category. Pick a ball with low compression if you are a slow swinger, or a firmer one if you are the opposite.

For the intermediate golfer, you are basically someone who is skilled but has a few agonies every now and then. If you are getting an average score of eighty up to ninety, you can consider yourself part of this category. If you can hit straight, it is preferred to use the medium two piece or a three P hybrid. For the erratic, unpredictably patterned shots, sticking with the two piece with the low spin is better.

Master golfers need a three piece or four piece orb to suit their swings and ball command. They are ideal for meeting the demands of mastery. Those who can score 70 or 80 can be classified under this category.

Yet whatever category you are in, the bottomline in choosing a golf ball is the perfect equilibrium between distance, control, and spin. Distance balls react fast to obtain maximum speed in order to cover distance. Control balls are designed to prevent too much spin and helps in fighting off the chances of hooking and slicing. Spin ones are intended to make a backspin as much as it is possible, creating a higher trajectory and stopping ability.




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